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ARTICLES

Game Modification
This article is a brief overview of game modification, from the history of modding through to the tools used and the range of mods created. Produced for the 2005 NTI Games conference at the NFT in London.


Endless Fire: A brief history of the shoot-em-up
An article discussing the development of the shmup from space invaders to ikaruga. This presentation explores the formal aspects of the shoot-em-up, the tradition of the high score and the range of innovation in the genre. Produced for the 2005 Screenplay Games Festival.

Plug-In: Symbian on mobile devices
An examination of the possibilities and pitfalls of working with Symbian programming on a mobile device. This presentation covers using the symbian SDK, creating a pixel buffer and compiling for the target device.

Quake3 Arena Map making 2003
A brief tutorial on using Radiant to model Q3 Arena maps. This covers basic 3D modelling practice and the specifics of the Quake3 map editor.